var iswalking = false;
var goX = char.x;
var goY = char.y;
var movespeed = 1;
var dir = "down";
var previousDistance:Number = 0;
var currentDistance:Number = 0;
var totalDistance:Number;
goX = Math.floor(Math.random() * (1+ (stage.stageWidth + char.width) + char.width) - char.width);
goY = Math.floor(Math.random() * (1+ (stage.stageHeight + char.height) + char.height) - char.height);
stage.addEventListener(Event.ENTER_FRAME, loop);
function loop(Event)
{// animation handling
var GetDistance = Math.sqrt(Math.pow(char.x - this.goX,2) + Math.pow(char.y - this.goY,2));
trace(GetDistance);
if (iswalking == true)
{
char.w.play();
}
else
{
char.w.gotoAndStop(1);
}
// direction handling;
char.gotoAndStop(dir);
// movement handling;
if ((goY-movespeed)>char.y)
{
char.y += movespeed;
dir = "down";
iswalking = true;
}
else if ((goY+movespeed)<char.y)
{
char.y -= movespeed;
dir = "up";
iswalking = true;
}
else if ((goX-movespeed)>char.x)
{
char.x += movespeed;
dir = "right";
iswalking = true;
}
else if ((goX+movespeed)<char.x)
{
char.x -= movespeed;
dir = "left";
iswalking = true;
}
else
{
iswalking = false;
goX = Math.floor(Math.random() * (1+ (stage.stageWidth + char.width) + char.width) - char.width);
goY = Math.floor(Math.random() * (1+ (stage.stageHeight + char.height) + char.height) - char.height);
}
}
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