var ball:Sprite = new Sprite();
ball.graphics.beginFill(0);
ball.graphics.drawCircle(0, 0, 10);
ball.x = 275;
ball.y = 390;
addChild(ball);
var xPos:Number = ball.x;
var yPos:Number = ball.y;
var xVel:Number = (Math.random() * 10) - 5;
var yVel:Number = (Math.random() * -10) - 10;
var grav:Number = 1;
addEventListener(Event.ENTER_FRAME, onLoop, false, 0, true);
function onLoop(evt:Event):void
{
yVel += grav;
xPos += xVel;
yPos += yVel;
if (yPos > 390)
{
yPos = 390;
yVel *= -.7;
xVel *= .7;
}
ball.x = xPos;
ball.y = yPos;
}
ball.graphics.beginFill(0);
ball.graphics.drawCircle(0, 0, 10);
ball.x = 275;
ball.y = 390;
addChild(ball);
var xPos:Number = ball.x;
var yPos:Number = ball.y;
var xVel:Number = (Math.random() * 10) - 5;
var yVel:Number = (Math.random() * -10) - 10;
var grav:Number = 1;
addEventListener(Event.ENTER_FRAME, onLoop, false, 0, true);
function onLoop(evt:Event):void
{
yVel += grav;
xPos += xVel;
yPos += yVel;
if (yPos > 390)
{
yPos = 390;
yVel *= -.7;
xVel *= .7;
}
ball.x = xPos;
ball.y = yPos;
}
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